Current practices in serious game research : a review from a learning outcomes perspective

Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 studies with empirical data from a learning outcome perspective to outline the effectiveness of serious games (compared to other learning approaches and specific game features). They conclude that serious games potentially improve the acquisition of knowledge and cognitive skills. Moreover, they seem to be promising for the acquisition of fine-grid motor skills and to accomplish attitudinal change. However, not all game features increase the effectiveness of the game. To further advance game research the chapter proposes recommendations including the alignment of learning outcome(s) and game type, the alignment of the game complexity and human cognitive processes, attention for cognitive and motivational processes, research on specific mitigating factors like gender on game effectiveness and, finally, developing new ways of assessing game effectiveness. (http://www.cs.uu.nl/docs/vakken/b3elg/literatuur_files/Wouters.pdf)

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Additional Info

Field Value
Source Games-based learning advancements for multi-sensory human computer interfaces : techniques and effective practices
Author Wouters, Pieter, van Der Spek, Erik, van Oostendorp, Herre
Maintainer CCSD
Last Updated May 19, 2026, 08:35 (UTC)
Created May 19, 2026, 08:35 (UTC)
Identifier hal-00696255
Language en
contributor Institute of Information and Computing Sciences ; Universiteit Utrecht / Utrecht University [Utrecht]
creator Wouters, Pieter
date 2009-05-19T00:00:00
harvest_object_id 48582067-7558-4dfe-9b63-bd893acef3ec
harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2025-03-17T00:00:00
set_spec type:COUV