-
Why so serious? On the relation of serious games and learning
Serious games have become a key segment in the games market as well as in academic research. Although the number of games that identify themselves as belonging to this... -
Editorial : Play and learn: potentials of game-based learning
For more information, go to publisher's website : http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8535.2007.00722.x/abstract -
Current practices in serious game research : a review from a learning outcome...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 studies with empirical data from a learning outcome perspective to... -
Game-based learning : present and future state of the field
Supported by a grant from MASIE Center e-Learning CONSORTIUM. -
Digital games in schools : Handbook for teachers
Document under Creative Commons Licence. -
Report on the educational use of games
An exploration by TEEM of the contribution which games can make to the education process. -
Enfoques Innovadores en Juegos Serios
International audience -
Accompagner les enseignants dans le processus d'adoption d'une pédagogie par ...
Thématique session : Jeux pour apprendre (Jeux-Enseignant) - http://www.irit.fr/EIAH2013 -
Paving the Way to Game Based Learning: A Question Matrix for Teacher Reflection
International audience -
A Description Grid to Support the Design of Learning Role-Play Games
Published online on Feb. 2011 - This article is a substantially modified rewrite of "Games classifications and Learning Games design", presented at the 40th ISAGA conference. -
Students' Problem Appropriation in a Persistent and Multi-Modal Simulation - ...
International audience -
An immersive experience in public health with a full-scale, distributed and p...
International audience -
Designing Serious Games for education: from Pedagogical principles to Game Me...
International audience -
Serious Games in Formal Education: Discussing Some Critical Aspects
International audience
