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Current practices in serious game research : a review from a learning outcome...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 studies with empirical data from a learning outcome perspective to... -
The path between pedagogy and technology : establishing a theoretical basis f...
Introduction of this paper is available online (see link below). For more information, go to publisher's website:... -
The effect of simulation games on the learning of computational problem solving
Simulation games are now increasingly applied to many subject domains as they allow students to engage in discovery processes, and may facilitate a flow learning... -
Cognitive consequences of making computer-based learning activities more game...
Some students (base group) played the Circuit Game, a 10-level computer-based learning activity intended to help students learn how electrical circuits work. Other... -
Problem solving and collaboration using mobile serious games
This paper presents the results obtained with the implementation of a series of learning activities based on Mobile Serious Games (MSGs) for the development of problem... -
The ELEKTRA project : towards a new learning experience
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Playing serious games in journalism classes
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Serious Gaming at School: Reflections on Students' Performance, Engagement an...
International audience
