Problem solving and collaboration using mobile serious games

This paper presents the results obtained with the implementation of a series of learning activities based on Mobile Serious Games (MSGs) for the development of problem solving and collaborative skills in Chilean 8th grade students. Three MSGs were developed and played by teams of four students in order to solve problems collaboratively. A quasi-experimental design was used. The data shows that the experimental group achieved a higher perception of their own collaboration skills and a higher score in the plan execution dimension of the problem solving cycle than did the non-equivalent control group, revealing that MSG-based learning activities may contribute to such learning improvements. This challenges future research to identify under which conditions learning activities based on mobile serious games can promote the development of higher order skills. (http://www.sciencedirect.com/science/article/pii/S0360131511000935)

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Source ISSN: 0360-1315
Author Sánchez, Jaime, Olivares, Ruby
Maintainer CCSD
Last Updated May 16, 2026, 11:22 (UTC)
Created May 16, 2026, 11:22 (UTC)
Identifier hal-00702983
Language en
contributor Computer Science Department [Santiago] (DCC) ; Faculty of Science ; Universidad de Chile = University of Chile [Santiago] (UCHILE)-Universidad de Chile = University of Chile [Santiago] (UCHILE)
creator Sánchez, Jaime
date 2011-05-16T00:00:00
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harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2026-01-11T00:00:00
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