A Simple Layered RGB BRDF Model

Many natural objects, and in particular layered materials, have non-linear reflection behavior along the wavelengths. An accurate representation of phenomena such as interference and color dispersion generally requires a fine spectral representation of light instead of the commonly used RGB components. In this article, we introduce and experiment with a general approach to create similar and convincing effects, with a simple RGB BRDF model. We present a model for both specular and a diffuse reflection, and implement them into software and hardware accelerated rendering process.

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Additional Info

Field Value
Source ISSN: 1524-0703
Author Granier, Xavier, Heidrich, Wolfgang
Maintainer CCSD
Last Updated May 9, 2026, 06:00 (UTC)
Created May 9, 2026, 06:00 (UTC)
Identifier hal-00308260
Language en
Rights https://about.hal.science/hal-authorisation-v1/
contributor Computer Science Department (UBC-Computer Science) ; University of British Columbia [Canada] (UBC)
creator Granier, Xavier
date 2003-05-09T00:00:00
harvest_object_id ca1846e9-caea-460c-bfd1-4539e49eb184
harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2026-02-12T00:00:00
relation https://inria.hal.science/inria-00586498v1
set_spec type:ART