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Fast multi-resolution shading of acquired reflectance using bandwidth prediction
Shading complex materials such as acquired reflectances in multi-light environments is computationally expensive. Estimating the shading integral involves stochastic... -
Image-Based Rendering from a Single Image
In this report, we present a new method to recover an approximation of the bidirectional reflectance distribution function (BRDF) of the surfaces present in a real... -
A Progressive Algorithm For Three Point Transport
When computing global illumination in environments made up of surfaces with general Bidirectionnal Reflection Distribution Function, a three point formulation of the... -
Material appearance : photo-realistic representation and rendering
This thesis presents some advances in efficient representation of material appearance in a lighting simulation. The scope of this thesis is two-fold: an interactive... -
I3D Presentation of TVCG Paper Rational BRDF
International audience -
Étude de fonctions de distribution de la réflectance bidirectionnelle
To achieve the goal of photorealism in computer graphics means better scene geometry modeling better global rendering algorithms and better local re ection models... -
visual rendering of nano-structured surfaces : effect of short-distance order
Nano-structured surfaces allow obtaining of colored gonio-apparent effects when the nano-structures dimensions are of the order of the visible spectrum wavelengths.... -
Stéréo-Photométrie itérative dans le cas de sources lumineuses ponctuelles no...
International audience -
A Simple Layered RGB BRDF Model
Many natural objects, and in particular layered materials, have non-linear reflection behavior along the wavelengths. An accurate representation of phenomena such as...
