Collaborative fictional immersion. Commitment posture in live action role-playing games

What does it take to immerse oneself in a fiction? The main question of this dissertation is to consider the efforts, activities or tasks a player of live action role-playing games has to provide in order to immerse in a fictional universe. This game requires to adopt a specific commitment posture which main feature is that it works on a collaborative basis. In this PhD I use the following theoretical frames: Howard Becker on the concept of worlds and the division of creative work; Jean-Marie Schaeffer and the devices of fictional immersion; and Laurent Thévenot and Nicolas Auray on commitment regimes. I then consider three efforts, mainly using a strong ethnographic approach. The first is accessing the fictional world that implies the creation of an active and independent character; the second is interacting inside that world both by pushing and strengthening its frames; the third is about conceiving ways of organizing to provide frames of action.

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Source https://theses.hal.science/tel-00907733
Author Kapp, Sébastien
Maintainer CCSD
Last Updated May 8, 2026, 03:39 (UTC)
Created May 8, 2026, 03:39 (UTC)
Identifier tel-00907733
Language fr
Rights https://about.hal.science/hal-authorisation-v1/
contributor Transformations radicales des mondes contemporains (TRAM) ; Institut interdisciplinaire d'anthropologie du contemporain (IIAC) ; École des hautes études en sciences sociales (EHESS)-Centre National de la Recherche Scientifique (CNRS)-École des hautes études en sciences sociales (EHESS)-Centre National de la Recherche Scientifique (CNRS)
creator Kapp, Sébastien
date 2013-11-14T00:00:00
harvest_object_id ca9080d1-3b41-478f-bd04-5df7e2780062
harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2025-05-14T00:00:00
set_spec type:THESE