Motion control techniques for computer animation

In three dimensional animatio, we mainly distinguish two important approaches, based either on descriptive or dynamic models. In the first one, the control of interpolating trajectories is essential. I describe a method giving the user the same interactive possibilities for orientation trajectories as for positions. Real-time control of orientations of quaternions and due to the notion of sperical tangent. A high level 3D interface manages user interactions. Motion dynamics is defined by an automatic parametrisation taking elementary mechanical laws into account. Finally, thes techniques are applied to the interactive modeling of sweep objects. Key-frame animation systems are not well suited to the realistic animation of complex objects. With this objective, animation systems based on dynamic laws have been introduced. I propose a method offering the control possibilities of key-frame animation systems and the realism of dynamic models. The principe is to minimize energy along the path. The motion equations for rigid articulated bodies are built in a symbolic form. The minimization step is performed with an optimal control algorithm, treating the motion equations in their continuous form.

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Additional Info

Field Value
Source https://theses.hal.science/tel-00834691
Author Hanotaux, Gabriel
Maintainer CCSD
Last Updated May 10, 2026, 17:03 (UTC)
Created May 10, 2026, 17:03 (UTC)
Identifier NNT: 1993STET4009
Language fr
Rights https://about.hal.science/hal-authorisation-v1/
contributor Département Informatique - ENSMSE ; École des Mines de Saint-Étienne (Mines Saint-Étienne MSE) ; Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT)
creator Hanotaux, Gabriel
date 1993-04-22T00:00:00
harvest_object_id 4e73b4fa-0f90-427a-8ca7-bdd3e51f8f74
harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2026-02-07T00:00:00
set_spec type:THESE