Vision models and computer graphics

Photorealism in image synthesis usually needs a huge number of parameters and complex computations. It is successfull when an external observer is unable to see any difference between a photographic and a simulated picture. To achieve this goal, complex geometry, material surface and light-matter interaction simulations are needed.But there is an element that is often neglected in this simulation process : the visualisation environment. The simulated scene is viewed on a specific display, in a specific environment, by a human observer. Each one of these three components has specific caracteristics which could be exploited in image synthesis.Thus, we propose a perceptual image metric in order to perceptually compare two images by using a model which simulates the human vision process. We further integrate this metric into a progressive rendering algorithm, replacing the usual empiric parameters with perceptual ones. Computing times are then usually divided by two or three.

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Additional Info

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Source https://theses.hal.science/tel-00800330
Author Farrugia, Jean-Philippe
Maintainer CCSD
Last Updated May 12, 2026, 19:45 (UTC)
Created May 12, 2026, 19:45 (UTC)
Identifier NNT: 2002EMSE0021
Language fr
Rights https://about.hal.science/hal-authorisation-v1/
contributor Centre de Génie Industriel et Informatique (G2I-ENSMSE) ; École des Mines de Saint-Étienne (Mines Saint-Étienne MSE) ; Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT)
creator Farrugia, Jean-Philippe
date 2002-11-29T00:00:00
harvest_object_id b6e24841-b1f7-42d8-8a77-6bc2446312e3
harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2026-02-07T00:00:00
set_spec type:THESE