The value problem in stochastic games

Game theory proved to be very useful in the field of verification of open reactive systems. This is due to the wide variety of games' model that differ in the way players interact and the amount of information players have. In this thesis, we study the value problem for games where players have full knowledge on their current configuration of the game, partial knowledge, and no knowledge. In the case where players have perfect information, we study the value problem for objectives that consist in combination of qualitative and quantitative conditions. In the case of one player stochastic games, we show that the values are computable in polynomial time and show that the optimal strategies exist and can be implemented with finite memory. We also showed that our construction for parity and positive-average Markov decision processes extends to the case of two-player stochastic games. In the case where the players have partial information, we study the value problem for reachability objectives. We show that computing the set of states with value 1 is an undecidable problem and introduce a decidable subclass for the value 1 problem. This sub class is PSPACE-complete in the case of blind controllers and EXPTIME is the setting of games with partial observations.

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Field Value
Source https://theses.hal.science/tel-00766347
Author Oualhadj, Youssouf
Maintainer CCSD
Last Updated May 30, 2026, 11:34 (UTC)
Created May 30, 2026, 11:34 (UTC)
Identifier tel-00766347
Language en
Rights https://about.hal.science/hal-authorisation-v1/
contributor Laboratoire Bordelais de Recherche en Informatique (LaBRI) ; Université de Bordeaux (UB)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)-Centre National de la Recherche Scientifique (CNRS)
creator Oualhadj, Youssouf
date 2012-12-11T00:00:00
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harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2025-05-26T00:00:00
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