The Hyperscape project (2): Participative Game Informational Construction

This paper develops Hyperscape participative game theoretical and methodological assumptions. As an hyper-structural ambient-dimensioned interaction system, Hyperscape constitutes a systemic way for territorial acknowledgement. An illustration of this principle presents a sound multisource analysis of soundscape from Malakoff, a district in Nantes, with using the sound athmosphere generator. Manipulation of this hypertool should provide information to evaluate sound interaction through Zipf law entropy dimensioning.

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Source 6th International Conference of Territorial Intelligence "Tools and methods of Territorial Intelligence", Besançon, 2008
Author Woloszyn, Philippe, Bourdin, Gaëtan
Maintainer CCSD
Last Updated May 5, 2026, 12:38 (UTC)
Created May 5, 2026, 12:38 (UTC)
Identifier halshs-00985348
Language en
Rights https://about.hal.science/hal-authorisation-v1/
contributor Espaces et Sociétés (ESO) ; Université de Caen Normandie (UNICAEN) ; Normandie Université (NU)-Normandie Université (NU)-Le Mans Université (UM)-Université d'Angers (UA)-AGROCAMPUS OUEST-Université de Rennes 2 (UR2)-Centre National de la Recherche Scientifique (CNRS)-Institut de Géographie et d'Aménagement Régional de l'Université de Nantes (IGARUN) ; Université de Nantes (UN)-Université de Nantes (UN)
coverage Besançon, France
creator Woloszyn, Philippe
date 2008-10-15T00:00:00
harvest_object_id a55c761b-ed9c-4e53-b6bc-a2720e9f79fd
harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2025-07-25T00:00:00
set_spec type:COMM