The production of a hyper real urbanity deals with the aim of building a perfect world. First developed with movies, tourism and leisure, the hyper realization of spaces has been a major social process over recent decades, technologically and symbolically mediating the contemporary experience of spaces: it is a form of post-modern domestication of reality, building a more authentic reality. This transformation might be defined as the simplification of the natural, direct experience to produce one that is specific and simulated: this involves a shift from symbolisation and abstraction to the creation of icons and simulated features at the centre of this process, using narrative, presentations of everyday life and social models to build a clear reality and thus an obvious identity for the people involved. It is also the reality of hidden power relations between a small number of people able to initiate a world of hyper reality and a majority of consumers or spectators involved in consumption and reiteration of these normalizing and disciplining procedures. It's now democratic powers, once created to escape to these means of constraint, that better use these by control of computer mediated communications, digitally virtual environment, or disneylandification, but first, the diffusion of this hyper real information. The process produce a destabilization of the subject identity closed in constraint structured territories up to calling into question the cultural foundations of these territories. This paper intends to examine how these spaces are built, producing a new urbanity and it pleads for promoting a central political thought of the nowadays main spatial production process.