A Texton for Fast and Flexible Gaussian Texture Synthesis

Gaussian textures can be easily simulated by convolving an initial image sample with a conveniently normalized white noise. However, this procedure is not very flexible (it does not allow for non-uniform grids in particular), and can become computationally heavy for large domains. We here propose an algorithm that summarizes a texture sample into a synthesis-oriented texton, that is, a small image for which the discrete spot noise simulation (summed and normalized randomly-shifted copies of the texton) is more efficient than the classical convolution algorithm. Using this synthesis-oriented texture summary, Gaussian textures can be generated in a faster, simpler, and more flexible way.

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Source Proceedings of the 22nd European Signal Processing Conference (EUSIPCO)
Author Galerne, Bruno, Leclaire, Arthur, Moisan, Lionel
Maintainer CCSD
Last Updated May 6, 2026, 02:11 (UTC)
Created May 6, 2026, 02:11 (UTC)
Identifier hal-00957746
Language en
Rights https://about.hal.science/hal-authorisation-v1/
contributor Mathématiques Appliquées Paris 5 (MAP5 - UMR 8145) ; Université Paris Descartes - Paris 5 (UPD5)-Institut National des Sciences Mathématiques et de leurs Interactions - CNRS Mathématiques (INSMI-CNRS)-Centre National de la Recherche Scientifique (CNRS)
coverage Lisbon, Portugal
creator Galerne, Bruno
date 2014-09-01T00:00:00
harvest_object_id 3f97fce5-ab08-4a68-a37f-5800e9e3aad8
harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2024-04-27T00:00:00
set_spec type:COMM