Embedded phenomena: supporting science learning with classroom-sized distributed simulations

Embedded phenomena is a learning technology framework in which simulated scientific phenomena are mapped onto the physical space of classrooms. Students monitor and control the local state of the simulation through distributed media positioned around the room, gathering and aggregating evidence to solve problems or answer questions related to those phenomena. Embedded phenomena are persistent, running continuously over weeks and months, creating information channels that are temporally and physically interleaved with, but asynchronous with respect to, the regular flow of instruction. In this paper, we describe the motivations for the framework, describe classroom experiences with three embedded phenomena in the domains of seismology, insect ecology, and astronomy, and situate embedded phenomena within the context of human-computer interaction research in co-located group interfaces and learning technologies. (http://www.evl.uic.edu/moher/pubs/MoherCHI2006.pdf)

Data and Resources

Additional Info

Field Value
Source CHI '06 Proceedings of the SIGCHI conference on Human Factors in computing systems
Author Moher, Tom
Maintainer CCSD
Last Updated May 20, 2026, 13:40 (UTC)
Created May 20, 2026, 13:40 (UTC)
Identifier hal-00692044
Language en
contributor Department of Computer Science ; University of Illinois [Chicago] (UIC) ; University of Illinois System-University of Illinois System
coverage Montreal, Canada
creator Moher, Tom
date 2006-05-20T00:00:00
harvest_object_id 6e96497b-cf2a-46ac-8026-2b10c243ef4d
harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2019-09-17T00:00:00
set_spec type:COMM