MMG3D: User Guide

MMG3D is a tetrahedral fully automatic remesher. Starting from a tetrahedral mesh, it produces quasi-uniform meshes with respect to a metric tensor field. This tensor prescribes a length and a direction for the edges, so that the resulting meshes will be anisotropic. The software is based on local mesh modifications and an anisotropic version of Delaunay kernel is implemented to insert vertices in the mesh. Moreover, {\mmg} allows one to deal with rigid body motion and moving meshes. When a displacement is prescribed on a part of the boundary, a final mesh is generated such that the surface points will be moved according this displacement. More details can be found on http://www.math.u-bordeaux1.fr/~dobj/logiciels/mmg3d.php.

Data and Resources

Additional Info

Field Value
Source https://inria.hal.science/hal-00681813
Author Dobrzynski, Cecile
Maintainer CCSD
Last Updated May 23, 2026, 18:02 (UTC)
Created May 23, 2026, 18:02 (UTC)
Identifier Report N°: RT-0422
Language en
Rights https://about.hal.science/hal-authorisation-v1/
contributor Parallel tools for Numerical Algorithms and Resolution of essentially Hyperbolic problems (BACCHUS) ; Centre Inria de l'Université de Bordeaux ; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Université de Bordeaux (UB)-Centre National de la Recherche Scientifique (CNRS)
creator Dobrzynski, Cecile
date 2012-03-21T00:00:00
harvest_object_id 55755a08-1ba9-41a8-8dc4-dba885862a4b
harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2025-03-18T00:00:00
set_spec type:REPORT