Autonomous lighting agents in global illumination

In computer graphics, physically-based global illumination algorithms such as photon-mapping have a linear progression between complexity and quality. To a given quality, rendering time scale linearly with computer performances. With Moore's law call in question and increasing demand in quality thoose algorithms need more and more optimisations. Existing optimisations such as irradiance caching are themselves very linear in performance gain. We propose a new optimisation method for the photon-mapping global illumination algorithm. We used structures borrowed from Artificial Intelligence such as autonomous agents to reduce computing time of the photon casting phase and rendering phase of the algorithm. Our structure called Autonomous Lighting Agents starts by using an agent-based scene discovery algorithm and is later used to make decisions during rendering inducing less photons beeing casted and smaller rendering times.

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Additional Info

Field Value
Source SIGGRAPH 2009
Author Herubel, Adrien, Biri, Venceslas, Bidgolirad, Farchad
Maintainer CCSD
Last Updated May 23, 2026, 18:03 (UTC)
Created May 23, 2026, 18:03 (UTC)
Identifier hal-00681787
Language en
Rights https://about.hal.science/hal-authorisation-v1/
contributor Laboratoire d'Informatique Gaspard-Monge (LIGM) ; Université Paris-Est Marne-la-Vallée (UPEM)-École nationale des ponts et chaussées (ENPC)-ESIEE Paris-Fédération de Recherche Bézout (BEZOUT) ; Centre National de la Recherche Scientifique (CNRS)-Centre National de la Recherche Scientifique (CNRS)-Centre National de la Recherche Scientifique (CNRS)
coverage New Orleans, United States
creator Herubel, Adrien
date 2009-08-23T00:00:00
harvest_object_id cccae9de-06ce-47d6-a7f7-3203f2bff95e
harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2026-04-02T00:00:00
set_spec type:POSTER