Robust approachability and regret minimization in games with partial monitoring

Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set, rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop simple and efficient algorithms (i.e., with constant per-step complexity) for this setup. We finally consider external regret and internal regret in repeated games with partial monitoring and derive regret-minimizing strategies based on approachability theory.

Data and Resources

Additional Info

Field Value
Source https://hal.science/hal-00595695
Author Mannor, Shie, Perchet, Vianney, Stoltz, Gilles
Maintainer CCSD
Last Updated May 28, 2026, 14:37 (UTC)
Created May 28, 2026, 14:37 (UTC)
Identifier hal-00595695
Language en
Rights https://about.hal.science/hal-authorisation-v1/
contributor Department of Electrical Engineering - Technion [Haïfa] (EE-Technion) ; Technion - Israel Institute of Technology [Haifa]
creator Mannor, Shie
date 2012-01-23T00:00:00
harvest_object_id 0d1d37a7-b12d-453c-b17a-c4d273df36dd
harvest_source_id 3374d638-d20b-4672-ba96-a23232d55657
harvest_source_title test moissonnage SELUNE
metadata_modified 2025-08-20T00:00:00
relation info:eu-repo/semantics/altIdentifier/arxiv/1105.4995
set_spec type:UNDEFINED