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Numerical resolution of conservation laws with OpenCL
International audience -
Task-based Conjugate-Gradient for multi-GPUs platforms
Whereas most today parallel High Performance Computing (HPC) software is written as highly tuned code taking care of low-level details, the advent of the manycore area... -
Multi-scale Feature-Preserving Smoothing of Images and Volumes on GPU
Two-dimensional images and three-dimensional volumes have become a staple ingredient of our artistic, cultural, and scientific appetite. Images capture and immortalize... -
High Performance by Exploiting Information Locality through Reverse Computing
The main resources for computation are time, space and energy. Reducing them is the main challenge in the field of processor performance.In this thesis, we are... -
Contributions to algorithms and efficient programming of new parallel archite...
In science, simulation is a key process for research or validation. Modern computer technology allows faster numerical experiments, which are cheaper than real models.... -
GPU-based Real-Time Soft Tissue Deformation with Cutting and Haptic Feedback
Special Issue on Biomechanical Modelling of Soft Tissue Motion -
Adapting algorithms to parallel architectures
In this thesis, we are interested in adapting algorithms to parallel architectures. Current high performance platforms have several levels of parallelism and require a... -
Caractéristiques arithmétiques des processeurs graphiques
National audience -
Performance and accuracy of the matrix multiplication routines : CUBLAS on Nv...
8 pages, 22 graphiques -
Unified Texture Management for Arbitrary Meshes
Video games and simulators commonly use very detailed textures, whose cumulative size is often larger than the GPU memory. Textures may be loaded progressively, but... -
Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function
International audience -
All-Purpose Texture Sprites
We propose a representation for efficiently and conveniently storing texture patches on surfaces without parameterization. The main purpose is to texture surfaces at... -
Scheduling Tasks over Multicore machines enhanced with acelerators: a Runtime...
Multicore machines equipped with accelerators are becoming increasingly popular in the High Performance Computing ecosystem. Hybrid architectures provide significantly... -
Large-scale and high-quality multi-view stereo
Acquisition of 3D model of real objects and scenes is indispensable and useful in many practical applications, such as digital archives, game and entertainment... -
An improved CUDA-based implementation of differential evolution on GPU
International audience -
Is GPU the future of Scientific Computing?
Article provenant de 2 communications présentées en minisymposium au CANUM 2012. -
Températures, erreurs matérielles et GPU
International audience -
Reconvergence de contrôle implicite pour les architectures SIMT
National audience -
Modèle particulaire 2D et 3D sur GPU pour plasma froid magnétisé : Applicatio...
The PIC MCC (Particle-In-Cell Monte-Carlo Collision) method is a very powerful tool to study plasmas (we focus here on low temperature plasmas) since it can provide...
