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Performance and accuracy of the matrix multiplication routines : CUBLAS on Nv...
8 pages, 22 graphiques -
Unified Texture Management for Arbitrary Meshes
Video games and simulators commonly use very detailed textures, whose cumulative size is often larger than the GPU memory. Textures may be loaded progressively, but... -
Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function
International audience -
All-Purpose Texture Sprites
We propose a representation for efficiently and conveniently storing texture patches on surfaces without parameterization. The main purpose is to texture surfaces at... -
Scheduling Tasks over Multicore machines enhanced with acelerators: a Runtime...
Multicore machines equipped with accelerators are becoming increasingly popular in the High Performance Computing ecosystem. Hybrid architectures provide significantly... -
Large-scale and high-quality multi-view stereo
Acquisition of 3D model of real objects and scenes is indispensable and useful in many practical applications, such as digital archives, game and entertainment... -
An improved CUDA-based implementation of differential evolution on GPU
International audience -
Is GPU the future of Scientific Computing?
Article provenant de 2 communications présentées en minisymposium au CANUM 2012. -
Températures, erreurs matérielles et GPU
International audience -
Reconvergence de contrôle implicite pour les architectures SIMT
National audience -
Modèle particulaire 2D et 3D sur GPU pour plasma froid magnétisé : Applicatio...
The PIC MCC (Particle-In-Cell Monte-Carlo Collision) method is a very powerful tool to study plasmas (we focus here on low temperature plasmas) since it can provide... -
Modeling and real-time rendering of participating media using the GPU
This thesis deals with modeling, illuminating and rendering participating media in real-time using graphics hardware. In a first part, we begin by developing a method... -
C Language Extensions for Hybrid CPU/GPU Programming with StarPU
Modern platforms used for high-performance computing (HPC) include machines with both general-purpose CPUs, and "accelerators", often in the form of graphical... -
Real Time Dynamic Tone-Mapping Operator on GPU
International audience -
GPUburn: A System to Test and Mitigate GPU Hardware Failures
International audience -
Real-time robot location by monocular vision and multi-sensor fusion
This dissertation presents a vision-based localization system for a mobile robot in an urban context. In this goal, the robot is first manually driven to record a... -
Bioinformatics Sequence Comparisons on Manycore Processors
Searching similarities between sequences is a fundamental operation in bioinformatics, providing insight in biological functions as well as tools for high-throughput... -
High performance lattice Boltzmann solvers on massively parallel architecture...
With the advent of low-energy buildings, the need for accurate building performance simulations has significantly increased. However, for the time being, the...
