@prefix dcat: <http://www.w3.org/ns/dcat#> .
@prefix dct: <http://purl.org/dc/terms/> .
@prefix foaf: <http://xmlns.com/foaf/0.1/> .
@prefix vcard: <http://www.w3.org/2006/vcard/ns#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .

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    dct:description """
              What does it take to immerse oneself in a fiction? The main question of this dissertation is to consider the efforts, activities or tasks a player of live action role-playing games has to provide in order to immerse in a fictional universe. This game requires to adopt a specific commitment posture which main feature is that it works on a collaborative basis. In this PhD I use the following theoretical frames: Howard Becker on the concept of worlds and the division of creative work; Jean-Marie Schaeffer and the devices of fictional immersion; and Laurent Thévenot and Nicolas Auray on commitment regimes. I then consider three efforts, mainly using a strong ethnographic approach. The first is accessing the fictional world that implies the creation of an active and independent character; the second is interacting inside that world both by pushing and strengthening its frames; the third is about conceiving ways of organizing to provide frames of action.
            """ ;
    dct:identifier "tel-00907733" ;
    dct:issued "2026-05-08T03:39:27.672673"^^xsd:dateTime ;
    dct:language "fr" ;
    dct:modified "2026-05-08T03:39:27.672677"^^xsd:dateTime ;
    dct:publisher <https://rec.harvest-normandie.data4citizen.com/organization/cce9db95-46d9-4dc2-84b6-764215d0a002> ;
    dct:title "Collaborative fictional immersion. Commitment posture in live action role-playing games" ;
    dcat:contactPoint [ a vcard:Organization ;
            vcard:fn "CCSD" ] ;
    dcat:distribution <https://rec.harvest-normandie.data4citizen.com/dataset/oai-hal-tel-00907733v1/resource/59f76b35-b6d0-45a0-850b-32e37c907f81> ;
    dcat:keyword "commitment",
        "comprehensive-sociology",
        "engagement",
        "ethnographie",
        "ethnography",
        "fictional-immersion",
        "immersion-fictionnelle",
        "infoeu-reposemanticsdoctoralthesis",
        "jeu-de-roles-grandeur-nature",
        "live-action-role-playing-games",
        "shssociohumanities-and-social-sciencessociology",
        "sociologie-comprehensive",
        "theses" ;
    dcat:landingPage <https://theses.hal.science/tel-00907733> .

<https://rec.harvest-normandie.data4citizen.com/dataset/oai-hal-tel-00907733v1/resource/59f76b35-b6d0-45a0-850b-32e37c907f81> a dcat:Distribution ;
    dct:format "HTML" ;
    dct:issued "2026-05-08T03:39:27.718332"^^xsd:dateTime ;
    dct:modified "2026-05-08T03:39:27.649950"^^xsd:dateTime ;
    dct:title "Collaborative fictional immersion. Commitment posture in live action role-playing games" ;
    dcat:accessURL <https://theses.hal.science/tel-00907733> .

<https://rec.harvest-normandie.data4citizen.com/organization/cce9db95-46d9-4dc2-84b6-764215d0a002> a foaf:Agent ;
    foaf:name "test_moissonnage_selune" .

<https://theses.hal.science/tel-00907733> a foaf:Document .

