How to design good Tetris players
type: Dataset
description: In this paper, we propose to use evolution- nary algorithms more specifically the covariance matrix adaptation evolution strategy to design artificial players for the game of Tetris. The learned strategies are among the best performing players at this time scoring several millions of lines. We also describe different mechanisms to reduce the evolution time which can be an important issue for this learning problem.
issued: 2026-05-07T14:00:49.432205
language: en
modified: 2026-05-07T14:00:49.432210
contact point: Organization
  fn: CCSD
keyword: infoeu-reposemanticspreprint
keyword: infoinfo-aicomputer-science-csartificial-intelligence-csai
keyword: preprints-working-papers-
landing page: https://inria.hal.science/hal-00926213

How to design good Tetris players
type: Distribution
format: HTML
issued: 2026-05-07T14:00:49.433486
modified: 2026-05-07T14:00:49.425644
access URL: https://inria.hal.science/hal-00926213

test_moissonnage_selune
type: Agent