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Intérêt de l'utilisation du questionnaire des problèmes associés aux jeux vid...
International audience -
Contextualization & User Body Language Capture : Contribution to the Adaptivi...
For 50 years, human-computer interaction has evolved permanently. Nowadays, real-time systems offer the user simple and intuitive interaction and adapt automatically... -
Le jeu vidéo comme moyen de surmonter les limites de la pensée pour envisager...
The idea of disaster afflicts the mind to such an extent that it prevents us from believing what we in fact know. For instance, Bergson knew the first World War was... -
Watch me playing, I am a professional: a first study on video game live strea...
International audience -
Bayesian Programming and Learning for Multi-Player Video Games, Application t...
This thesis explores the use of Bayesian models in multi-player video games AI, particularly real-time strategy (RTS) games AI. Video games are an in-between of real... -
Choix méthodologiques pour une analyse de conversation en situation de jeux v...
Pour telecharger les actes du colloque dans son ensemble : http://www.modyco.fr/doc_download/717-traitements-de-corpus-outils-et-methodes-actes-du-coldoc-2012 -
Orchestrating innovation with user communities in the creative industries
International audience -
Au-delà du virtuel : interactions sociales et spatiales dans et autour d'un u...
Les pratiques collectives de jeux vidéo favorisent les échanges et les moments partagés d'exploration des mondes virtuels. Mais la diversité de ces pratiques est... -
Linear Logic Validation and Hierarchical Modeling for Interactive Storytellin...
International audience -
Designing Wiimprovisation for Mediation in Group Music Therapy with Children ...
International audience -
Pratiques genrées et violences entre pairs
Patricia MERCADER, professeure de psychologie sociale (CRPPC, EA 356), coordinatrice. Annie LECHENET, maître de conférences en philosophie (Triangle, UMR 5206). Jean-Pierre... -
Process of inducing emotions in virtual environments and video games
The fields of virtual reality and video games summon the emotional issues in their respective goals of presence and flow area. However the question of methodologies...
