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Control on Color Reflection Behavior
Nowadays, most of the computation of a rendering system is done in color space. Thus, the whole process, from acquisition (with a digital camera) and modelisation to... -
Unified Texture Management for Arbitrary Meshes
Video games and simulators commonly use very detailed textures, whose cumulative size is often larger than the GPU memory. Textures may be loaded progressively, but... -
Modeling and real-time rendering of participating media using the GPU
This thesis deals with modeling, illuminating and rendering participating media in real-time using graphics hardware. In a first part, we begin by developing a method... -
Interactive Visualization of Complex Real-World Light Sources
International audience
