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Level of Detail Continuum for Huge Geometric Data
In this paper we propose a unified solution for the creation of levels of detail on very large input data. We build a hierarchical signed distance function in an... -
Progressive and lossless geometric compression
For a few years, meshes have been conquering a predominant status amongst the different types of computer data structure for geometric objects. More precisely, the... -
Rendering Grass in Real-Time with Dynamic Light Sources and Shadows
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes. Real-time realistic rendering of grass has always been difficult... -
Rendering Grass in Real Time with Dynamic Light Sources
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes. Real-time realistic rendering of grass has always been difficult...
