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Models and Tools for Designing Mixed Reality Learning Games
Game-based learning is one efficient pedagogical concept that uses game principles to incite learners to engage into learning activities. Learning Games (LG) are... -
Revisiting the concepts of formal and informal learning in a plurilingual and...
This doctoral dissertation is part of a systemic reflection and aims at identifying the relationship between different methods of teaching and learning languages due... -
Entrepreneurial (over)confidence and the choice of financing and advising con...
This dataset has no description
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Bridging knowing and proving in mathematics An essay from a didactical perspe...
Text of a talk at the conference "Explanation and Proof in Mathematics: Philosophical and Educational Perspective" held in Essen in November 2006 -
Appropriation de nouvelles ressources d'enseignement par des professeurs de p...
International audience -
The learner's grammar in EFL in a French technical school
This research study focuses on the grammar native speakers of French develop when leaming English in anacademie context. This work is based on an analysis of the... -
Complexity and learning from accidents
This dataset has no description
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Appréciation des enseignants sur l'application de l'évaluation formative dans...
L'étude a consisté à la vérification de l'application de l'évaluation formative par les enseignants finalistes du premier cycle de l'ISP/Walikale dans les écoles de la cité de... -
TERRITORIES, INDUSTRIES, INNOVATIONS AND NETWORKS
Founding of the theoretical research program is an institutional, scientific and geographical journey. Always there is an object: the territory, because it allows,... -
Activity Trace Corpora in Technology Enhanced Learning environments : modelin...
This work is part of the “TEL Environments customization” project studying the use ofactivity traces in the evaluation and customization of mediated learning... -
Deliverable D1.1 Go-Lab learning spaces specification
The current deliverable presents a set of initial specifications of the Go-Lab learning spaces, which is the interface that students see and use when learning with a... -
Play, what for? A school is a place to learning! A case study carried out in ...
Thèse réalisée en régime de cotutelle. -
NEW INFORMATION AND COMMUNICATION TECHNOLOGIES IN TECHNOLOGY EDUCATION : From...
School is concerned with knowledge transmission which all does not refer to erudite knowledge made up, like those of mathematics, for instance. It is thus of... -
Acquisition and use of past information pieces : from memorisation mechanisms...
In an uncertain and changing world, being able to shape its phenotype according to the current environmental conditions should provide individuals with a major fitness... -
ERF and scale-free analyses of source-reconstructed MEG brain signals during ...
The analysis of Human brain activity in magnetoencephalography (MEG) can be generally conducted in two ways: either by focusing on the average response evoked by a... -
Construction and transmission of a risk culture : the case of driving education
If driving safety started at the same time as cars, the social phenomenon of road safety only started to develop in the second half of the 20th century. Ever since,... -
Permanent Observatory of immigration in Asturias, ODINA
The Permanent Observatory of Immigration in Asturias (ODINA) is a group formed by entities and institutions (goverment agencies, private, NGOs, trade unions,... -
Dimensionality reduction in decentralized networks by Gossip aggregation of p...
International audience -
Specialization within cortical models : An application to causality learning
Colloque avec actes et comité de lecture. -
Pairform@nce, Formation en ligne d'enseignants, anticiper l'appropriation dès...
International audience
